![]() ![]() I imagined someone at Team Bondi researching, modelling, and texturing this stuff, and realised just how much love was poured into these environments. There are two plates with the remnants of toast and maybe beans. I spent a good ten minutes just studying a breakfast table in a suspect’s house. There are dozens of famous landmarks to visit, from Grauman’s Chinese Theatre to the Bradbury building, but the impressive detail in L.A. Noire is like time travel, and it makes me wish more developers would squander obscene amounts of money creating authentic historical settings like this. ![]() Developer Team Bondi’s reported budget for the game was $50 million, and you can see it in every lovingly detailed street corner, costume, prop, and licensed, period-appropriate vehicle. But what has endured is its almost perverse attention to detail. Noire’s setting doesn’t look all that impressive, at least not technically. Compared to Grand Theft Auto V’s dense parody of the city, L.A.
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